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					<a href="positionutil.html">PositionUtil</a>
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			<h1>Class PositionUtil</h1>
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			<section class="tsd-panel tsd-comment">
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						<p>Loaderで読み込んだジオメトリの位置の計測、ジオメトリのシフト操作をするクラスです。</p>
					</div>
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			</section>
			<section class="tsd-panel tsd-hierarchy">
				<h3>Hierarchy</h3>
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					<li>
						<span class="target">PositionUtil</span>
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			<section class="tsd-panel-group tsd-index-group">
				<h2>Index</h2>
				<section class="tsd-panel tsd-index-panel">
					<div class="tsd-index-content">
						<section class="tsd-index-section ">
							<h3>Constructors</h3>
							<ul class="tsd-index-list">
								<li class="tsd-kind-constructor tsd-parent-kind-class"><a href="positionutil.html#constructor" class="tsd-kind-icon">constructor</a></li>
							</ul>
						</section>
						<section class="tsd-index-section ">
							<h3>Methods</h3>
							<ul class="tsd-index-list">
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-static"><a href="positionutil.html#get2dposition" class="tsd-kind-icon">get2DPosition</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-static"><a href="positionutil.html#get2dpositionwithmesh" class="tsd-kind-icon">get2DPosition<wbr>With<wbr>Mesh</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-static"><a href="positionutil.html#getcenter" class="tsd-kind-icon">get<wbr>Center</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-static"><a href="positionutil.html#getgeometrycenterinlocal" class="tsd-kind-icon">get<wbr>Geometry<wbr>Center<wbr>InLocal</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-static"><a href="positionutil.html#getgeometrycenterinworld" class="tsd-kind-icon">get<wbr>Geometry<wbr>Center<wbr>InWorld</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-static"><a href="positionutil.html#getrofglobe" class="tsd-kind-icon">getROf<wbr>Globe</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-static"><a href="positionutil.html#shiftmesh" class="tsd-kind-icon">shift<wbr>Mesh</a></li>
							</ul>
						</section>
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				</section>
			</section>
			<section class="tsd-panel-group tsd-member-group ">
				<h2>Constructors</h2>
				<section class="tsd-panel tsd-member tsd-kind-constructor tsd-parent-kind-class">
					<a name="constructor" class="tsd-anchor"></a>
					<h3>constructor</h3>
					<ul class="tsd-signatures tsd-kind-constructor tsd-parent-kind-class">
						<li class="tsd-signature tsd-kind-icon">new <wbr>Position<wbr>Util<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="positionutil.html" class="tsd-signature-type" data-tsd-kind="Class">PositionUtil</a></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
							</aside>
							<h4 class="tsd-returns-title">Returns <a href="positionutil.html" class="tsd-signature-type" data-tsd-kind="Class">PositionUtil</a></h4>
						</li>
					</ul>
				</section>
			</section>
			<section class="tsd-panel-group tsd-member-group ">
				<h2>Methods</h2>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-static">
					<a name="get2dposition" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> get2DPosition</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-static">
						<li class="tsd-signature tsd-kind-icon">get2DPosition<span class="tsd-signature-symbol">(</span>vec<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Vector3</span>, camera<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Camera</span>, canvasW<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span>, canvasH<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Vector3</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<ul>
									<li>Defined in <a href="https://github.com/MasatoMakino/threejs-position-util/blob/226123b/src/threejs-position-util.ts#L60">threejs-position-util.ts:60</a></li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>グローバル座標から2Dスクリーン座標を取得する。</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>vec: <span class="tsd-signature-type">Vector3</span></h5>
								</li>
								<li>
									<h5>camera: <span class="tsd-signature-type">Camera</span></h5>
								</li>
								<li>
									<h5>canvasW: <span class="tsd-signature-type">number</span></h5>
								</li>
								<li>
									<h5>canvasH: <span class="tsd-signature-type">number</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">Vector3</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-static">
					<a name="get2dpositionwithmesh" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> get2DPosition<wbr>With<wbr>Mesh</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-static">
						<li class="tsd-signature tsd-kind-icon">get2DPosition<wbr>With<wbr>Mesh<span class="tsd-signature-symbol">(</span>mesh<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Mesh</span>, camera<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Camera</span>, canvasW<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span>, canvasH<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Vector3</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<ul>
									<li>Defined in <a href="https://github.com/MasatoMakino/threejs-position-util/blob/226123b/src/threejs-position-util.ts#L82">threejs-position-util.ts:82</a></li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>メッシュから2Dスクリーン座標を取得する。</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>mesh: <span class="tsd-signature-type">Mesh</span></h5>
								</li>
								<li>
									<h5>camera: <span class="tsd-signature-type">Camera</span></h5>
								</li>
								<li>
									<h5>canvasW: <span class="tsd-signature-type">number</span></h5>
								</li>
								<li>
									<h5>canvasH: <span class="tsd-signature-type">number</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">Vector3</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-static">
					<a name="getcenter" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> get<wbr>Center</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-static">
						<li class="tsd-signature tsd-kind-icon">get<wbr>Center<span class="tsd-signature-symbol">(</span>geo<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">BufferGeometry</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Vector3</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<ul>
									<li>Defined in <a href="https://github.com/MasatoMakino/threejs-position-util/blob/226123b/src/threejs-position-util.ts#L40">threejs-position-util.ts:40</a></li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>ジオメトリの重心座標を求める。
									座標原点はジオメトリを格納するメッシュの原点。</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>geo: <span class="tsd-signature-type">BufferGeometry</span></h5>
									<div class="tsd-comment tsd-typography">
									</div>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">Vector3</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-static">
					<a name="getgeometrycenterinlocal" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> get<wbr>Geometry<wbr>Center<wbr>InLocal</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-static">
						<li class="tsd-signature tsd-kind-icon">get<wbr>Geometry<wbr>Center<wbr>InLocal<span class="tsd-signature-symbol">(</span>mesh<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Mesh</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Vector3</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<ul>
									<li>Defined in <a href="https://github.com/MasatoMakino/threejs-position-util/blob/226123b/src/threejs-position-util.ts#L31">threejs-position-util.ts:31</a></li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>メッシュ内のジオメトリの重心座標を求める。
										メッシュを原点とする座標を返す。
									（例えばメッシュ原点を中心とする球体ジオメトリがある場合はVector3(0,0,0)を返す）</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>mesh: <span class="tsd-signature-type">Mesh</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">Vector3</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-static">
					<a name="getgeometrycenterinworld" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> get<wbr>Geometry<wbr>Center<wbr>InWorld</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-static">
						<li class="tsd-signature tsd-kind-icon">get<wbr>Geometry<wbr>Center<wbr>InWorld<span class="tsd-signature-symbol">(</span>mesh<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Mesh</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Vector3</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<ul>
									<li>Defined in <a href="https://github.com/MasatoMakino/threejs-position-util/blob/226123b/src/threejs-position-util.ts#L15">threejs-position-util.ts:15</a></li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>メッシュ内のジオメトリの重心座標を求める。
									原点はワールド座標。</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>mesh: <span class="tsd-signature-type">Mesh</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">Vector3</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-static">
					<a name="getrofglobe" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> getROf<wbr>Globe</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-static">
						<li class="tsd-signature tsd-kind-icon">getROf<wbr>Globe<span class="tsd-signature-symbol">(</span>vec<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Vector3</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<ul>
									<li>Defined in <a href="https://github.com/MasatoMakino/threejs-position-util/blob/226123b/src/threejs-position-util.ts#L97">threejs-position-util.ts:97</a></li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>直交座標から三次元極座標の半径を取得する。</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>vec: <span class="tsd-signature-type">Vector3</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">number</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-static">
					<a name="shiftmesh" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> shift<wbr>Mesh</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-static">
						<li class="tsd-signature tsd-kind-icon">shift<wbr>Mesh<span class="tsd-signature-symbol">(</span>mesh<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Mesh</span>, pos<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Vector3</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<ul>
									<li>Defined in <a href="https://github.com/MasatoMakino/threejs-position-util/blob/226123b/src/threejs-position-util.ts#L111">threejs-position-util.ts:111</a></li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>メッシュとジオメトリの位置をずらす。
									メッシュは移動し、ジオメトリは見かけ上同じ位置を維持する。</p>
								</div>
								<p>ObjLoaderなどで読み込んだ直後のMeshは、全てGeometryの原点が(0,0,0)になっているため回転や拡大が意図通りに動かない。
								中心点を任意の場所にずらすことで操作が容易になる。</p>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>mesh: <span class="tsd-signature-type">Mesh</span></h5>
								</li>
								<li>
									<h5>pos: <span class="tsd-signature-type">Vector3</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>meshの中心点になる座標</p>
									</div>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
			</section>
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						<a href="positionutil.html" class="tsd-kind-icon">Position<wbr>Util</a>
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							<li class=" tsd-kind-constructor tsd-parent-kind-class">
								<a href="positionutil.html#constructor" class="tsd-kind-icon">constructor</a>
							</li>
							<li class=" tsd-kind-method tsd-parent-kind-class tsd-is-static">
								<a href="positionutil.html#get2dposition" class="tsd-kind-icon">get2DPosition</a>
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							<li class=" tsd-kind-method tsd-parent-kind-class tsd-is-static">
								<a href="positionutil.html#get2dpositionwithmesh" class="tsd-kind-icon">get2DPosition<wbr>With<wbr>Mesh</a>
							</li>
							<li class=" tsd-kind-method tsd-parent-kind-class tsd-is-static">
								<a href="positionutil.html#getcenter" class="tsd-kind-icon">get<wbr>Center</a>
							</li>
							<li class=" tsd-kind-method tsd-parent-kind-class tsd-is-static">
								<a href="positionutil.html#getgeometrycenterinlocal" class="tsd-kind-icon">get<wbr>Geometry<wbr>Center<wbr>InLocal</a>
							</li>
							<li class=" tsd-kind-method tsd-parent-kind-class tsd-is-static">
								<a href="positionutil.html#getgeometrycenterinworld" class="tsd-kind-icon">get<wbr>Geometry<wbr>Center<wbr>InWorld</a>
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							<li class=" tsd-kind-method tsd-parent-kind-class tsd-is-static">
								<a href="positionutil.html#getrofglobe" class="tsd-kind-icon">getROf<wbr>Globe</a>
							</li>
							<li class=" tsd-kind-method tsd-parent-kind-class tsd-is-static">
								<a href="positionutil.html#shiftmesh" class="tsd-kind-icon">shift<wbr>Mesh</a>
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				<li class="tsd-kind-constructor tsd-parent-kind-class"><span class="tsd-kind-icon">Constructor</span></li>
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